Tuesday, August 21, 2012

Find: Indystate - Nokia Grows its Share of Windows Phone Market

Nokia Grows its Share of Windows Phone Market, But That Market May Not Be Growing Fast Enough

A new study shows that Windows Phone is growing and Nokia is gaining an increasing share of that market.

Given those two trends, one might think things are just dandy for both Microsoft and Nokia.

Of course, we all know that’s not necessarily the case.

The problem is that Windows Phone share, though growing, is not growing nearly fast enough, particularly for Nokia, which has bet its company on the success of Microsoft’s phone operating system.

The study, conducted by Localytics, shows that just since January the number of Windows Phone handsets has grown 312 percent worldwide and 273 percent in the United States. Nokia’s share of the global Windows Phone market, meanwhile has gone from 22 percent of the market to nearly 60 percent (and its U.S. share has gone from zero to 32 percent.)

The problem is that Microsoft and Nokia’s market share, even with the growth, is not enough to support either company’s broader ambitions.

Both are counting Microsoft’s next software update–Windows Phone 8–to allow the companies to make some serious inroads against the competition.

The plus side of the new software is it adds a built-in wallet, more customizable home page and is based on the same Windows NT core used by the company’s desktop software. The down side is that the software won’t run on any existing phones–including the current crop of devices from Nokia, HTC and Samsung.

Details on the first Windows Phone 8 devices are expected to be announced at a joint event on Sept. 5 in New York.

Sunday, August 19, 2012

Find: fingerprint locking on ios - Apple buys AuthenTec for its finger scanning and nfc tech

Good idea. 

Apple wanted AuthenTec's "new technology" ASAP for future products

Aurich Lawson

Apple may be planning to add 2D fingerprint sensors to a future version of the iPhone, according to details revealed in a recent Securities & Exchange Commission filing. The PREM14A document (hat tip to TNW) was filed as a result of Apple's buyout of security chip firm AuthenTec, and it reveals more details about the agreement between the two companies, as well as hints about Apple's future engineering plans.

The SEC document reveals that Apple had been after biometric security company AuthenTec's unspecified "new technology" for almost a year ("late 2011") before it decided to go ahead and buy the company in July. At the time, AuthenTec had been approaching a number of consumer electronics companies—Apple included—to try to sell licenses for its unspecified technology. Apple was apparently the only company to try to move forward with an agreement—cost seemingly deterred others—but negotiations ended up falling apart in early 2012. That's when Apple began entertaining the idea of a buyout, offering AuthenTec $7 per share, for a total of $356 million.

According to the document, Apple tried to woo AuthenTec by arguing that its offer would allow the company to develop technology for just one platform instead of many.

Wednesday, August 15, 2012

Find: Simple Strategies for Smooth Animation on the iPhone

Simple Strategies for Smooth Animation on the iPhone

The iPhone was revolutionary for its use of direct manipulation – the feeling that you’re really holding content in your hands and manipulating it with your fingertips. While many mobile platforms have touch, it is the realistic physics and fluid animation of the iPhone that sets it apart from its competitors.

However, jerky scrolling ruins the experience. The new UI of Twitter for iPhone 4.0 contains many details that could impact performance, so we had to treat 60 frame-per-second animation as a priority. If you are troubleshooting animation performance, this post should provide some useful pointers.

Find: Tablet industry state in q2y12 by ihs - apple at 70%, Samsung 2nd at <10%

Apple expands dominance in tablet market

Apple's iPad Apple's market share climbed to 69.6 percent in the quarter from 58.1 percent in the previous three-month period, according to a report Tuesday from IHS iSuppli

Monday, August 13, 2012

Find: finally, action at Motorola -- Google to lay off 4,000 workers

But we still don't know where we're going with this. 

Google to lay off 4,000 workers at Motorola Mobility

Google MotorolaTwo-thirds of the reductions will be outside the U.S., said the person, who declined to be identified because the matter isn't public. Google is also shutting down about one-third of Motorola Mobility's facilities, a source says.

Saturday, August 11, 2012

Find: first arm a15 chip arrives - Samsung chip opens door to "Retina" Android tablets

New Samsung Cortex A15-based chip opens door to "Retina" Android tablets

The block diagram for Samsung's new Exynos 5 Dual SoC

Samsung has just released details about its new Exynos 5 5250 SoC for mobile devices. This dual-core, 1.7GHz chip is the first one on the market to feature the new Cortex A15 CPU architecture from ARM, which will provide substantially improved performance over the Cortex A9-based chips used in most of today's smartphones and tablets.

The chip also includes ARM's new Mali-T604 GPU designed to power Retina-class displays and support high-performance connectivity options like SATA and USB 3.0. These improvements make it a substantial upgrade over current-generation products like NVIDIA's Tegra 3 or Samsung's own Exynos 4. We'll look at different aspects of the chip to see not just how the Exynos 5 and other Cortex A15 SoCs will benefit current tablets, but also how those improvements could lead to more viable laptop replacements.

The CPU: ARM's Cortex A15

Most ARM processors in today's devices, including the NVIDIA Tegra 3 in the Nexus 7 tablet and all variations of the Apple A5 used in newer iPads and iPhones, use Cortex A9-based designs. The A9 excels in power usage, but is more limited when it comes to performance.

Friday, August 10, 2012

Find: Digia to acquire Qt business from Nokia, port it to Android and iOS

Nokia to acquire Qt business from Nokia, port it to Android and iOS

Finnish software company Digia announced today that it is acquiring the Qt software business from Nokia. Digia plans to pick up where Nokia left off: continuing Qt development, but renewing the toolkit’s focus on cross-platform support. The financial terms of the agreement have not been disclosed.

Qt is an open source software development toolkit that was originally created by Norwegian software company Trolltech. Nokia acquired Trolltech in 2008 and subsequently transitioned Qt to an open governance model and a more permissive licensing scheme. Nokia had originally intended to use Qt to provide a unified development framework that would work across Symbian and MeeGo.

Nokia’s decision to abandon its existing mobile platforms in favor of Windows Phone 7 raised some questions about what the failing phone giant would do with Qt. Rumors that the toolkit would soon be sold surfaced earlier this month, alongside news that Nokia was shutting down Qt offices in Australia. In our coverage, we noted that Digia, which acquired the Qt commercial licensing business from Nokia last year, was a likely candidate for buying the remaining Qt assets.

Monday, August 6, 2012

Find: OpenGL celebrates its 20th birthday with two new versions

Es is better, gl is an es superset and gains compute shaders. 

OpenGL celebrates its 20th birthday with two new versions

Enlarge / The SGI Reality Engine revision 2 bumped the number of processors on the Geometry Engine up to 12. This is what graphics power looked like in the olden days.

Dave Fischer, via Wikipedia

The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification has received a minor update to bring it to version 4.3.

After some years of stagnation and an abandoned attempt to radically change the way OpenGL worked—during which time Microsoft's Direct3D API progressed in leaps and bounds—the Khronos Group has been developing new iterations of the OpenGL standard at a regular clip. While Direct3D has still been first to standardize certain new features, the OpenGL designers are quickly picking them up and integrating them.

OpenGL ES has risen to prominence primarily on the back of the iPhone and Android. Both iOS and Android use OpenGL ES as their 3D API, and the enormous growth in smartphone gaming has made OpenGL ES a critical API for many developers.